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Projects

Command Vector

A work-in-progress RTS game in an outer space setting, with special features such as formation-based abilities, a unique thrilling story, and proper real-time action where every split second counts. Made using raylib and Odin with no other dependencies.

Paragon of time

A vampire surivor-like game I developed in 2025 with Godot. It features unique player abilities and weapons, procedually generated props and tiles, many different enemies with various mechanics. It's a fully fledged game that I developed alone, including all the programming, game design and the art.

GDScript LSP

Language Server Protocol implementation for neovim, written in Rust, that provides basic autocomplete features. This project was a personal necessity to me since the official LSP from Godot did not have good support for neovim at the time, so I decided to write an LSP myself.

Contact Info

If you have any questions, suggestions, or business inquiries,
please contact me at cristicismas@pm.me, or on LinkedIn.